90
PRACTICAL GUIDE
11
E
DITING
S
OUNDS
IN
THE
STUDIO
* The led on the button
can show the status of the
EDIT
SOUND
:
- it is on for the duration of
the edit tasks for the
sound in edit;
- it flashes when you
temporarily escape
EDIT
SOUND
provided that the
“Save” or “Abort”
command is not selected
(the Sound remains in
edit).
The S Series instruments are equipped with very powerful Sound editing facilities.
Sounds can be modified or created by means of a highly refined editing system. The
general techniques of synthesis are discussed in the first part of this manual.
To access the
EDIT
SOUND
environment, you must (a) assign the Sound you want to edit to
the currently selected track, then (b) press the
SOUND
button in the Edit* section:
Detailed instructions of the
EDIT
SOUND
procedures are in the Reference section. This
chapter discusses the general procedures, which can be useful as a first approach to the
modification of existing Sounds. If you are interested in the synthesis of Sounds with a
view of intensifying your knowledge, it can be very useful to start with an analysis of the
existing Sounds, and then proceed with the simple modifications which will give you an
idea of all the possibilities available from the
EDIT
SOUND
environment.
Types of Sound
The three fundamental Sound types
The S Series can house three fundamental sound types in the Sound Library:
SO (Single Oscillator)
Sounds generated by the action of only one oscillator. The oscillator reads
only one Waveform. These Sounds provide a maximum polyphony of 32 notes.
DC (Dual Crossfade)
Sound generated by the action of two oscillators, which read only one
Waveform. These Sounds provide a maximum polyphony of 16 notes, but obtain a very high
quality of Sound.
DO (Dual Oscillator)
Sounds generated by the action of two oscillators, each reading a different
Waveform. These Sounds provide a maximum polyphony of 16 notes, producing complex sounds.
The Sounds can be converted into any one of the three types of Sound. The converting
command is found in the edit
W
AVESET
editor.
The combinations: Sound Patch and Drumkits
The fundamental Sound types can be combined together in the Sound Patch sounds and
the Drumkits. These combinations reside in the Sound Library together with the funda-
mental Sound types, but they are identified with the symbol .
Sound Patch
In their simplest form, they are two superimposed Sounds assigned to all the notes
of the keyboard and separated by a dynamic threshold where the Sound on the higher dynamic
level is recalled by striking the keys harder. In the more complex forms, these Sounds can consist
of several zones assigned to different parts of the keyboard, each with two superimposed sounds
separated by a dynamic threshold.
Drumkit
Set of percussion instruments, each one assigned to a different note of the keyboard.
The Drumkits are Sound Patches of a particular type. These “sounds” are modified in the same
edit environment as the Sound Patch (
EDIT
SOUND
PATCH
).
Summary of Contents for S2 Turbo
Page 1: ......
Page 3: ...MUSICPROCESSORS OWNER S MANUAL ...
Page 17: ...INTRODUCTION 1 1 INTRODUCTION INTRODUCTION ...
Page 21: ...5 LAYOUTS 2 LAYOUTS S2 S3 Front panel S2 S3 Rear panel S2R Front panel S2R Rear panel ...
Page 42: ...26 OVERVIEW ...
Page 120: ...104 PRACTICAL GUIDE ...
Page 140: ...124 SAMPLE TRANSLATOR ...
Page 256: ...II APPENDIX ...
Page 257: ...MIDI iii MIDI IMPLEMENTATION CHART MIDI CONTROLLERS SYSTEM EXCLUSIVE ...
Page 267: ...Waveforms Sounds Performances xiii WAVEFORMS SOUNDS AND PERFORMANCES ...
Page 278: ...XXIV APPENDIX ...
Page 279: ...ROM Drumkits and Percussion Samples xxv DRUMKITS AND PERCUSSION SAMPLES ...
Page 291: ...TECHNICAL SPECIFICATIONS xxxvii TECHNICAL SPECIFICATIONS ...
Page 302: ...J TROUBLESHOOTING ...