PROJECTORS PALETTE
Mari 2.0v1
128
The Foundry
Projectors palette fields
Ambient Occlusion Mask > General
| Mask
Curve
curve editor Controls how the ambi-
ent occlusion pixel val-
ues relate to the degree
of masking. The hori-
zontal axis is the dark-
ness of the occluded
pixels (black to the left,
white to the right), the
vertical axis is the
degree of visibility. By
default, this is a direct
line, where white pixels
are totally masked, black
pixels are totally
unmasked, and 50%
grey is 50% masked.
Ambient Occlusion Mask > General
| Mask
Contrast
entry box,
slider
The contrast applied to
the ambient occlusion to
derive the mask. At 1.0,
the mask comes directly
from the calculated
ambient occlusion.
Lower values make the
mask fuzzier than the
ambient occlusion,
higher values make it
sharper.
You need to click
either of the update
buttons under Update
to see the effect of
your changes in the
canvas. When you do,
the equivalent global
properties in the Pro-
jection palette are
also updated.
Ambient Occlusion Mask > General
| Mask
Amount
entry box,
slider
The amount of ambient
occlusion masking to
apply.
You need to click
either of the update
buttons under Update
to see the effect of
your changes in the
canvas. When you do,
the equivalent global
properties in the Pro-
jection palette are
also updated.
Ambient Occlusion Mask > General
| Enabled checkbox
Whether the ambient
occlusion mask is turned
on or not.
You need to click
either of the update
buttons under Update
to see the effect of
your changes in the
canvas. When you do,
the equivalent global
properties in the Pro-
jection palette are
also updated.
Control
Type
What it does
Opens this dialog
box
Notes