SHADERS PALETTE
Mari 2.0v1
112
The Foundry
Shaders Palette Fields
Displacement
dropdown
The channel containing the displacement
map and dynamic tessellation to show a
more advanced preview of displacement.
This component is dis-
abled for Ptex channels.
button
Adds a new channel for the shader compo-
nent.
Add Channel
Dialog Box
Diffuse
entry box,
slider
How much of the diffuse input appears on
the shaded surface.
From 0 to 2; defaults to 1.
Specular
entry box,
slider
How much of the specular light appears on
the shaded surface.
From 0 to 2; defaults to 1.
Specular Roughness
entry box,
slider
How “rough” the surface is by default.
Rougher surfaces have the highlight spread
more across the surface. Lower values mean
the surface is smoother (specular lights are
more concentrated), higher values mean it is
rougher (specular lights are spread out
more).
From 0 to 1; defaults to
0.700.
Displacement
| Displace-
ment Bias
entry box,
slider
How much the white or black values are
pushed or pulled from the surface.
From 0 to 1; defaults to
0.500.
Displacement
| Displace-
ment Range
entry box
What the range of displacement is. This set-
ting is multiplied by the Displacement Scale
to give the displacement.
Displacement
| Displace-
ment Scale
entry box,
slider
How much displacement is applied to the
shaded surface. Lower values equal smaller
displacement; higher values equal larger and
more obvious displacement.
From 0 to 1; defaults to
0.500.
Displacement
| Max Tes-
sellation
entry box,
slider
How many texels the surface is tessellated
to.
From 1 to 64; defaults to
10.
Choose Diffuse and Specular | Minnaert/Phong
Diffuse Color
dropdown
The channel containing the RGB diffuse color
effect of the shaded surface.
Specular Color
dropdown
The channel containing the RGB specular
color effect of the shaded surface.
Specular Shininess
dropdown
The channel containing the high shine areas
for highlights in the specular shaded surface.
Environment Color
dropdown
The channel containing the reflective sur-
face, using an image in a channel as the
reflection, on the shaded surface.
Bump
dropdown
The channel containing the bump map to
show as a preview for displacement.
Control
Type
What it does
Dialog
Notes