SHADERS PALETTE
Mari 2.0v1
109
The Foundry
Shaders Palette Fields
Specular Roughness
entry box,
slider
How “rough” the surface is by default.
Rougher surfaces have the highlight spread
more across the surface. Lower values mean
the surface is smoother (specular lights are
more concentrated), higher values mean it is
rougher (specular lights are spread out
more).
From 0 to 1; defaults to
0.700.
Environment
entry box,
slider
How much of the environment appears on
the shaded surface.
From 0 to 2; defaults to 1.
Bump Weight
entry box,
slider
How much weight the bump map has. Lower
values are smaller bumps, higher values are
larger and more obvious displacements.
From 0 to 10; defaults to
0.100.
Ambient
entry box,
slider
How much ambient light appears on the
shaded surface.
From 0 to 2; defaults to
0.200.
Ambient Occlusion
entry box,
slider
How much ambient occlusion occurs on the
shaded surface.
From 0 to 2; defaults to 1.
Emissive
entry box,
slider
How much glow the emissive channel
appears to have.
From 0 to 2; defaults to 1.
Displacement
| Displace-
ment Bias
entry box,
slider
How much the white or black values are
pushed or pulled from the surface.
From 0 to 1; defaults to
0.500.
Displacement
| Displace-
ment Scale
entry box,
slider
What the range of displacement is. This set-
ting is multiplied by the Displacement Scale
to give the displacement.
Displacement
| Displace-
ment Range
entry box
How much displacement is applied to the
shaded surface. Lower values equal smaller
displacement; higher values equal larger and
more obvious displacement.
From 0 to 1; defaults to
0.500.
Displacement
| Max Tes-
sellation
entry box,
slider
How many texels the surface is tessellated
to.
From 1 to 64; defaults to
10.
Lambertian/Blinn
Diffuse Color
dropdown
The channel containing the RGB diffuse color
effect of the shaded surface.
Specular Color
dropdown
The channel containing the RGB specular
color effect of the shaded surface.
Specular Shininess
dropdown
The channel containing the high shine areas
for highlights in the specular shaded surface.
Environment Color
dropdown
The channel containing the reflective sur-
face, using an image in a channel as the
reflection, on the shaded surface.
Bump
dropdown
The channel containing the bump map to
show as a preview for displacement.
Control
Type
What it does
Dialog
Notes