Section 12 — Sequencer and Audio Track Concepts
About Audio Tracks
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PUNCH-IN Example 7:
(Punch-in changes AudioSample that is triggered by multiple Audio Trigger Events.)
Audio Trigger event:
▼ ▼
What you have:
ABCDEFGHIJKL.......ABCDEFGHIJKL..
.......abc.......................
What you audition:
ABCDEFGabcKL.....................
Audio Trigger event:
▼ ▼
What you keep:
ABCDEFGabcKL.......ABCDEFGabcKL..
Note: AudioSample 1 data has changed. During audition, the ASR-10
does not
play the
second Audio Trigger of new AudioSample 1. This example shows that if you correct a bad
note in the middle of one AudioSample, then all Audio Trigger Events that trigger that
AudioSample will pick up the correction. After keeping NEW, the second Audio Trigger of
AudioSample 1 plays the changed version.
PUNCH-IN Example 8:
(Punch-in changes AudioSample that is triggered by multiple Audio Trigger Events.)
Audio Trigger event:
▼ ▼
What you have:
ABCDEFGHIJKL.......ABCDEFGHIJKL..
.......abcdefghijklmno...........
What you audition:
ABCDEFGabcdefghijklmno...........
Audio Trigger event:
▼
What you keep:
ABCDEFGabcdefghijklmno...........
Note: AudioSample 1 data has changed. During audition, the ASR-10
does not
play the
second Audio Trigger of new AudioSample 1. After keeping NEW, the second Audio Trigger
of AudioSample 1
does not
play the second Audio Trigger of new AudioSample 1.