Section 12 — Sequencer and Audio Track Concepts
About Audio Tracks
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PUNCH-IN Example 2:
(Punch-in before AudioSample 1, punch-out after AudioSample 1)
Audio Trigger event:
▼
Original data of AudioSample 1:
......ABCDEFGHIJKLMN......
Data that you punch-in (AudioSample 2):
abcdefghijklmnopqrstuvwxyz
What you audition:
abcdefghijklmnopqrstuvwxyz
Audio Trigger event:
▼
What you keep:
abcdefghijklmnopqrstuvwxyz
Note: AudioSample 1 is deleted. New AudioSample 2 is created.
PUNCH-IN Example 3:
(Punch-in during AudioSample 1, punch-out after AudioSample 1)
Audio Trigger event:
▼
Original data of AudioSample 1:
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Data that you punch-in (AudioSample 2):
........................abcdefghijk
What you audition:
ABCDEFGHIJKLMNOPQRSTUVWXabcdefghijk
Audio Trigger event:
▼
What you keep:
ABCDEFGHIJKLMNOPQRSTUVWXabcdefghijk
Note: AudioSample 1 data has changed. It is also bigger.
PUNCH-IN Example 4:
(Punch-in before AudioSample 1, punch-out during AudioSample 1)
Audio Trigger event:
▼
Original data of AudioSample 1:
......ABCDEFGHIJKLMNOPQRSTUVWXYZ
Data that you punch-in (AudioSample 2):
abcdefghijk
What you audition:
abcdefghijkFGHIJKLMNOPQRSTUVWXYZ
Audio Trigger event:
▼
What you keep:
abcdefghijkFGHIJKLMNOPQRSTUVWXYZ
Note: AudioSample 1 is deleted. New AudioSample 2 is created. AudioSample 2 contains
some of the data that was in AudioSample 1.