Section 12 — Sequencer and Audio Track Concepts
ASR-10 Musician’s Manual
44
About Audio Tracks
PUNCH-IN Example 5:
(Punch-in over multiple AudioSamples)
Audio Trigger event:
▼
Original data of AudioSample 1:
ABCDEFGHIJKL...................
Audio Trigger event:
▼
Original data of AudioSample 2:
...............MNOP
Audio Trigger event:
▼
Original data of AudioSample 3:
.....................QRSTUVWXYZ
Data that you punch-in (AudioSample 4):
....abcdefghijklmnopqrstuv.....
What you audition:
ABCDabcdefghijklmnopqrstuvVWXYZ
Audio Trigger event:
▼
What you keep:
ABCDabcdefghijklmnopqrstuvVWXYZ
Note: AudioSample 1 data has changed. AudioSample 2 is deleted. AudioSample 3 is
deleted. Some of AudioSample 3’s data is now part of AudioSample 1.
More complex examples follow. Note that in these examples, the Audio Track being recorded on
contains multiple Audio Trigger Events that point to the same AudioSample data. These situations
only occur when you have used some Sequence or Track Commands (COPY SEQUENCE,
APPEND SEQUENCE, COPY AUDIO TRACK, etc.), and then have punched in over these
AudioSamples. We strongly suggest that you don’t do this.
Most Sequence Commands affect the Audio Triggers, but not the AudioSample data. Remember,
the same AudioSample can be triggered by many different sequences as a result of using the
COPY SEQUENCE or COPY AUDIO TRACK Commands. If you punch in on an AudioSample
that is used elsewhere, it will be modified elsewhere as well.
In PUNCH-IN Examples 6-8:
In the following examples, some of the original AudioSample data (shown in capital letters) is
triggered twice throughout the duration of the Audio Track. The data that you will be punching
in (lower case letters) will overlap part of the original AudioSample data.
PUNCH-IN Example 6:
(Punch-in changes AudioSample that is triggered by multiple Audio Trigger Events.)
Audio Trigger event:
▼ ▼ ▼
What you have:
ABCDEFGHIJKL...MNOP..ABCDEFGHIJKL
.......abcdefghij................
What you audition:
ABCDEFGabcdefghijOP..............
Audio Trigger event:
▼ ▼
What you keep:
ABCDEFGabcdefghijOP..ABCDEFGabcde
Note: AudioSample 1 data has changed. AudioSample 1 has picked up the new data that
were punched-in. AudioSample 1 has also picked up some data from AudioSample 2.
AudioSample 2 is deleted. During audition, the ASR-10
does not
play the second Audio
Trigger of new AudioSample 1. After keeping NEW, the second Audio Trigger of
AudioSample 1 plays the changed version.