Modifying Interpolation
Once you create keyframes for a channel, you can use interpolation to
determine the channel values for the in-between frames. The appearance of
the animation in the Animation Editor depends on the interpolation method
used. In the Animation Editor, the interpolation method is represented by
the shape of the curve that joins the keyframes. You can set the interpolation
for an entire curve or for individual keyframes.
The following interpolation methods are supported:
■
Constant (key values do not change in time between keys, tangents are
absent)
■
Linear (straight interpolation between keys, tangents are absent)
■
Bezier (spline interpolation, you can edit the tangent length and
orientation)
(a) Bezier (b) Linear (c) Constant
NOTE
The default interpolation setting is Bezier.
To set the interpolation method for an individual keyframe or an entire curve
using the Animation tab Property area or the Animation Editor view controls:
1
Select the keyframe(s) for which you want to change the interpolation.
2
Select Interpolation and select the interpolation method.
Modifying Interpolation | 687
Содержание 495B1-05A111-1301 - 3ds Max Design 2010
Страница 1: ...Composite User Guide ...
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Страница 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Страница 101: ...8 The Render dialog appears Click the Start button to start the rendering process To Render the Composition 89 ...
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Страница 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
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Страница 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
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Страница 309: ...The stereo rig is ready to use You can adjust left and right eye convergence Setting up a Stereo Camera Rig 297 ...
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Страница 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
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Страница 729: ...Backward vectors Forward and backward vectors The Show Vectors tool has the following parameters Show Vectors 717 ...
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