or if you want to do a traditional field merge. The long answer is that if the
static region of the image is undergoing lighting changes, then you need to
use Linear to avoid alternating lines having different intensities. If the static
region is not undergoing lighting changes and is perfectly static, then you get
the same result whether you use Linear or Nearest. That is why you should
usually use Linear. However, if the static region has grain that changes from
frame to frame, then using Linear will blur this a bit (being the average of 2
fields), so you may want to switch to Nearest.
The other time one might want to use Nearest for Temporal interpolation is
when performing a traditional field merge. Here the user would set the Motion
Threshold and Motion Softness both to 0.0, which disables the Adaptive
deinterlacing. By setting the conversion to do Merge Fields and setting the
Temporal Interpolation to be Nearest, the final result is exactly equivalent to
a field merge, where each output line is a weighted sum of the corresponding
input line, and the lines above and below it, with weights of 0.5, 0.25, and
0.25 respectively.
Interlace
Use the Interlace tool to convert a sequence of progressive frames to an output
of interlaced video frames. Each pair of input frames result in one output
frame.
To convert progressive frames to interlaced frames:
1
Select either NTSC or Non-NTSC from the Format menu.
2
Select the field order. If the upper field is first, then the upper field is
taken from the first frame of the input pair and the lower field is taken
from the second frame of the input pair; otherwise, upper and lower fields
are reversed.
The output is always at the same frame rate as the input, and the action will
play twice as fast. You can always use a Rate Convert node before the Interlace
if needed. The following table shows how frames are interlaced. The input
frames are numbered consecutively from 1 as shown in the top part of the
table. Each output frame shows two numbers, which indicates the input frame
indices for field 1 and field 2 respectively.
Interlace | 801
Содержание 495B1-05A111-1301 - 3ds Max Design 2010
Страница 1: ...Composite User Guide ...
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Страница 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Страница 101: ...8 The Render dialog appears Click the Start button to start the rendering process To Render the Composition 89 ...
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Страница 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Страница 195: ...UdaTextField XML Resource Files 183 ...
Страница 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Страница 197: ...UdaPushedToggle XML Resource Files 185 ...
Страница 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Страница 200: ...188 ...
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Страница 309: ...The stereo rig is ready to use You can adjust left and right eye convergence Setting up a Stereo Camera Rig 297 ...
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Страница 399: ...About Blurs 387 ...
Страница 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
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Страница 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
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Страница 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
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Страница 729: ...Backward vectors Forward and backward vectors The Show Vectors tool has the following parameters Show Vectors 717 ...
Страница 805: ...8 Add any correction using the Translation Rotation Scale parameters Simultaneous Stabilizing and Tracking 793 ...
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