OpenEXR channels are assigned to the Composite RGBA channels according
to the following rules:
■
If the channel name part of the input channel (the string after the last
dot) is named “R”, “G”, “B” or “A” (case insensitive), then it is assigned to
its respective R, G, B or A channel.
■
If none of the input channels have an “.R”, “.G”, “.B” or “.A” suffix (case
insensitive), then they are assigned in alphanumerical order:
Result
Input Channels
To
RGBA image
4 or more
R, G, B, and A
RGB
2 or 3
R, G, and/or A
A
1
A
Examples:
■
“.M”, “.N”, “.O”, “.P” input channels are assigned to R, G, B and A
respectively, resulting in an RGBA image.
■
".X”, “.Y”, “.Z” input channels are assigned to R, G and B respectively,
resulting in an RGB image.
■
“.U”, “.V” input channels are assigned to R and G respectively, resulting
in an RGB image.
■
“.Z” input channel is assigned to A, resulting in an A image.
Channel Groups
In the Options tab, you can assign any channel to the R, G, B and A channel.
When the RGBA channels are available in the files, they are mapped by default
to the same channels in the composition or output channel. During import,
Composite verifies the mapping to determine that all the channels are the
same bit depth.
This list provides the user-defined channel groupings and mappings. Composite
provides a number of predefined names. Selecting a group performs the
mapping defined by the group. Channels that were identified as being part
Channel Assignments | 129
Содержание 495B1-05A111-1301 - 3ds Max Design 2010
Страница 1: ...Composite User Guide ...
Страница 16: ...4 ...
Страница 18: ...6 ...
Страница 88: ...76 ...
Страница 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Страница 101: ...8 The Render dialog appears Click the Start button to start the rendering process To Render the Composition 89 ...
Страница 102: ...90 ...
Страница 122: ...110 ...
Страница 126: ...114 ...
Страница 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Страница 195: ...UdaTextField XML Resource Files 183 ...
Страница 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Страница 197: ...UdaPushedToggle XML Resource Files 185 ...
Страница 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Страница 200: ...188 ...
Страница 250: ...238 ...
Страница 309: ...The stereo rig is ready to use You can adjust left and right eye convergence Setting up a Stereo Camera Rig 297 ...
Страница 310: ...298 ...
Страница 348: ...336 ...
Страница 399: ...About Blurs 387 ...
Страница 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
Страница 450: ...438 ...
Страница 478: ...466 ...
Страница 520: ...508 ...
Страница 548: ...536 ...
Страница 578: ...566 ...
Страница 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
Страница 606: ...594 ...
Страница 670: ...658 ...
Страница 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
Страница 722: ...710 ...
Страница 729: ...Backward vectors Forward and backward vectors The Show Vectors tool has the following parameters Show Vectors 717 ...
Страница 805: ...8 Add any correction using the Translation Rotation Scale parameters Simultaneous Stabilizing and Tracking 793 ...
Страница 806: ...794 ...
Страница 828: ...816 ...
Страница 870: ...858 ...
Страница 888: ...876 ...
Страница 898: ...886 ...