Description:
Value:
Whether the width, height, pixel ratio and rate values follow
the primary output values. Always off on primary output. On
by default on additional outputs.
As Primary Output
Image Format
Whether the channels and depth values follow the primary
output values. Always off on primary output. On by default on
additional outputs.
As Primary Output
Pixel Format
Whether the start, end and poster values follow the primary
output values. Always off on primary output. On by default on
additional outputs.
As Primary Output
Time
Whether the output is rendered upon a render command, on
by default.
Rendered on/off
Render mode used upon a render command. Set by the com-
position render mode project setting by default.
Render mode
Primary Output
One of the outputs is tagged as being the primary output. Aside from
identifying the principal output of a composition, the primary output is most
useful in the following workflows:
■
The composition start/end (in the timeline) and rate are dictated by the
primary output start/end and rate respectively.
■
Composition format displayed in the File Browser is driven by the format
of the primary output.
■
Composition proxies shown in the File Browser are generated from the
primary output.
■
Player in Composition display mode shows the image results of the primary
output node.
■
Comparison in the player against the composition refers to the primary
output.
■
When linking to a composition, even though all outputs of the linked
composition are represented on the link node, only the primary output
socket is automatically connected to the destination graph.
58 | Chapter 3 Interface Fundamentals
Содержание 495B1-05A111-1301 - 3ds Max Design 2010
Страница 1: ...Composite User Guide ...
Страница 16: ...4 ...
Страница 18: ...6 ...
Страница 88: ...76 ...
Страница 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Страница 101: ...8 The Render dialog appears Click the Start button to start the rendering process To Render the Composition 89 ...
Страница 102: ...90 ...
Страница 122: ...110 ...
Страница 126: ...114 ...
Страница 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Страница 195: ...UdaTextField XML Resource Files 183 ...
Страница 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Страница 197: ...UdaPushedToggle XML Resource Files 185 ...
Страница 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
Страница 200: ...188 ...
Страница 250: ...238 ...
Страница 309: ...The stereo rig is ready to use You can adjust left and right eye convergence Setting up a Stereo Camera Rig 297 ...
Страница 310: ...298 ...
Страница 348: ...336 ...
Страница 399: ...About Blurs 387 ...
Страница 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
Страница 450: ...438 ...
Страница 478: ...466 ...
Страница 520: ...508 ...
Страница 548: ...536 ...
Страница 578: ...566 ...
Страница 596: ...The last step is to add the sun s reflection to the water 584 Chapter 24 Raster Paint ...
Страница 606: ...594 ...
Страница 670: ...658 ...
Страница 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
Страница 722: ...710 ...
Страница 729: ...Backward vectors Forward and backward vectors The Show Vectors tool has the following parameters Show Vectors 717 ...
Страница 805: ...8 Add any correction using the Translation Rotation Scale parameters Simultaneous Stabilizing and Tracking 793 ...
Страница 806: ...794 ...
Страница 828: ...816 ...
Страница 870: ...858 ...
Страница 888: ...876 ...
Страница 898: ...886 ...