Description
Channel
Z-axis Normals
NZ
A surfaces material ID is the value that determines which sub-
material the surface will use when you apply a Multi/Sub-Object
to a material to the object to which the material belongs.
materialID
The value that determines which object will be used when you
apply it to the object.
objectID
X-axis Motion Vector
velX
Y-axis Motion Vector
velY
No channels selected
None
Import OpenEXR File
To import all channels of an OpenEXR file, do the following:
1
From the File menu, click Import.
2
When the File Browser opens, select an OpenEXR file.
3
Right-click on the file and select “Import All Channels” from the context
menu.
Import OpenEXR File | 133
Содержание 495B1-05A111-1301 - 3ds Max Design 2010
Страница 1: ...Composite User Guide ...
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Страница 92: ...6 A new composition has been created 80 Chapter 4 Start Compositing Now ...
Страница 101: ...8 The Render dialog appears Click the Start button to start the rendering process To Render the Composition 89 ...
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Страница 186: ...174 Chapter 9 Getting Familiar with Your Workspace ...
Страница 195: ...UdaTextField XML Resource Files 183 ...
Страница 196: ...UdaValueEditor UdaMenu 184 Chapter 9 Getting Familiar with Your Workspace ...
Страница 197: ...UdaPushedToggle XML Resource Files 185 ...
Страница 198: ...UDA Declaration 186 Chapter 9 Getting Familiar with Your Workspace ...
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Страница 309: ...The stereo rig is ready to use You can adjust left and right eye convergence Setting up a Stereo Camera Rig 297 ...
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Страница 399: ...About Blurs 387 ...
Страница 411: ...Output Controls The Output UI allows you to control the following parameters About Blurs 399 ...
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Страница 710: ... a Tool time cursor b Global time frame markers 698 Chapter 28 Time Tools ...
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Страница 729: ...Backward vectors Forward and backward vectors The Show Vectors tool has the following parameters Show Vectors 717 ...
Страница 805: ...8 Add any correction using the Translation Rotation Scale parameters Simultaneous Stabilizing and Tracking 793 ...
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