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Description
Setting
Increase this value when objects are missing from reflections in the
rendered image. Enter a value between 0 (no reflections) and 100
Maximum Number of Reflections
How Refractions and Reflections Affect Render
on page 1236.
Increase this value when you cannot see objects through multiple
panes of glass. Enter a value between 0 (completely opaque) and 100
Maximum Number of Refractions
How Refractions and Reflections Affect
on page 1236.
Increase this value when the edges or surfaces of objects in blurred
reflections are speckled. Enter a value between 1 (speckled) and 11
(smoothest).
Blurred Reflections Precision
Increase this value when the edges of objects seen through rough
glass are speckled. Enter a value between 1 (speckled) and 11
(smoothest).
Blurred Refractions Precision
Shadow Options
Select this option to make shadow edges blurred. Clear it to make
shadow edges sharp and distinct. See
on page 1235.
Enable Soft Shadows
Increase this value when the edges of soft shadows are speckled instead
of smooth. Enter a value between 1 (speckled shadows) and 10
(smoothest shadows).
Soft Shadow Precision
Indirect Illumination Options
Select this option to include light from the sky and light that bounces
off other objects. Clear it to omit these light sources from the rendered
image. See
on page 1235.
Compute Indirect and Sky Illumination
Increase this value to achieve more detailed indirect illumination (the
level of detail that is visible in indirect light) and shadows. Greater
Indirect Illumination Precision
precision yields smaller subtle effects, usually in corners or below ob-
jects. Enter a value between 1 (less detail) and 10 (more detail).
Increase this value when indirect illumination looks splotchy or scaly.
Greater precision yields smaller subtle effects, usually in corners or
Indirect Illumination Smoothness
below objects. Enter a value between 1 (most splotchy) and 10 (least
splotchy).
Increase this value when areas of the scene that should be indirectly
illuminated do not display as desired. This setting determines the
Indirect Illumination Bounces
number of times that indirect light bounces off objects in the scene.
It controls the amount of realism in indirect lighting. With more
bounces, light can penetrate further into a scene, resulting in more
physically correct lighting and a brighter scene. Enter a value between
1 (less indirect illumination) and 100 (most indirect illumination).
Typically, 3 bounces achieve sufficient results for indirect illumination.
Further bounces can add more subtle effects, but they are often not
significant.
1226 | Chapter 19 Rendering
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Страница 229: ...Schedule Field Formatting Calculating Totals Specifying Schedule Properties 187 ...
Страница 230: ...Schedule with Grid Lines Schedule with Grid Lines and an Outline 188 Chapter 5 Project Views ...
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Страница 427: ...Defining the first scale vector Defining the second scale vector Resizing Graphically 385 ...
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