USO
RESTRITO
558
Installation and Device Setup (Install/Unit Config Menu)
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A confirmation message appears.
6
Press [Yes].
A license registration canceled message appears.
7
Press [OK].
The status area Condition box showing
“Active”
changes to blank.
8
Using either of the following methods, restart the
device.
•
In the System >Initialize menu, select only the
device for which you registered the license, and
press [Reset] in the <Initialize> group.
•
Power off and on again.
After restarting, the software for which the license
registration has been canceled is no longer available.
Adding User Texture Patterns
You can add user created texture patterns to the repertory
of texture patterns with which the spotlighting function
enables the light falls on the image surface.
Maximum number of texture files
handled
Dimension
(horizontal)
Dimension
(vertical)
128
pixels
256
pixels
512
pixels
1024
pixels
128 pixels
64
32
16
8
256 pixels
32
16
8
4
512 pixels
16
8
4
2
1024 pixels
8
4
2
1
Notes
•
Different image sizes can be combined, but this affects
the total number of texture files that can be handled.
•
The number of texture files that can be handled may be
reduced, depending on the way in which they are stored
in memory.
•
For a texture file with an image size outside the
specification, the minimum enclosing image size is
applied
(see table above)
, and the region below and to
the right is filled with black.
Example:
a 300
200 pixel texture file is treated as 512
256 pixels.
Notes
This function is not supported on the MVE-8000A.
For details of spotlighting and texture patterns, see
“Spotlighting Settings” in Chapter 11 (Volume 1).
The procedure for adding a texture pattern is as follows.
Prepare the texture file
(next item)
m
m
Texture Package menu
To create user texture patterns, use the Texture Package
menu.
To prepare a texture file
Create a texture file meeting the following conditions, and
save it on a memory card.
File format:
Windows bmp (“bitmap”) (extension: bmp,
24-bit RGB)
File name:
alphanumeric (maximum 8 characters) +
extension (bmp)
Example: wood_01.bmp
Image size (horizontal
vertical):
128
128 to 1024
1024 pixels
The maximum number of texture files that can be handled
by the system is related to the image size of the texture
files, as shown in the following table (when all images are
the same size).
Summary of Contents for MVS-8000X SystemMVS-7000X System
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