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Chapter 3: Sprites
To change the color of a sprite with Lingo or JavaScript syntax, set the appropriate
sprite property:
•
The
color
sprite property sets the sprite’s foreground color. The value is an RGB value.
For more information about this property, see the Scripting Reference topics in the Director
Help Panel.
•
The
bgColor
sprite property sets the sprite’s background color. The value is an RGB value.
For more information about this property, see the Scripting Reference topics in the Director
Help Panel.
Setting blends
You can use blending to make sprites transparent. To change a sprite’s blend setting, use the Sprite
tab in the Property inspector.
Director can gradually change blend settings to make sprites fade in or out. See
“Tweening other
sprite properties” on page 86
.
The Blend percentage value affects only Copy, Background Transparent, Matte, Mask,
and Blend inks.
To set blending for a sprite:
1
Select the sprite.
2
Select a percentage from the Blend pop-up menu in the Property inspector, or enter a blend
percentage between 0 and 100.
To set blending with Lingo or JavaScript syntax:
•
Set the
blend
sprite property. For more information about this property, see the Scripting
Reference topics in the Director Help Panel.
Blend setting of 100%
Blend setting of 30%
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...