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Using 3D behaviors
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6
For local behaviors, attach a trigger behavior to the same sprite. For public behaviors, attach a
trigger behavior to a specific sprite.
The Parameters dialog box appears. You can use this dialog box to control when the trigger
should work; what modifier keys, if any, are associated with the trigger; and to which sprite
group the trigger is assigned. For more information about groups, see
“About behavior groups”
on page 333
.
7
Specify options in the Parameters dialog box.
8
Click OK.
About behavior groups
The Parameters dialog boxes of the local and public action behaviors give you the option to assign
the behavior to a group of behaviors. Groups let a single trigger initiate actions across multiple
sprites. To establish a group, select a name for the group and enter that name in the Parameters
dialog box of each behavior that you attach to the sprites in the group.
Note:
A behavior group is not the same as a group node inside a 3D cast member.
Because the triggers are sent to the group name rather than to a specific sprite number, there are
no reference changes to update when a sprite moves from one Score channel to another.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...