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About tempo
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About tempo
Tempo is the number of frames per second that Director tries to play. You can control tempo by
using the Score tempo channel or the
puppetTempo
method.
Director tempo settings control the maximum speed at which the playhead moves from frame to
frame. The tempo doesn’t affect the duration of any transitions set in the transition channel, nor
does it control the speed at which a sound or digital video plays. Tempo settings don’t always
control animated GIFs; for more information, see
“Using animated GIFs” on page 101
.
Settings in the tempo channel can also make a movie pause and wait for a mouse click or key
press. For information about making a movie wait for a cue point in a sound or video, see
“Synchronizing media” on page 240
.
For simple movies, using the tempo channel is often the best way to define tempos. For more
sophisticated control of the speed of a movie, use the
puppetTempo
method to control tempo.
You can’t make a movie go faster than the computer allows. Many factors can make movies play
more slowly than the specified tempo, such as the following:
•
Playing the movie on a slower computer
•
Making the movie wait for cast members to download from a slow Internet connection
•
Animating several large sprites at the same time
•
Animating stretched sprites
•
Color depth differences between the movie and monitor
•
Animating sprites that have blend values
Specifying tempo properties
It’s best to begin a movie with a tempo setting in the first cell of the tempo channel. If you don’t
set a tempo until later in the movie, the beginning tempo is determined by the setting in the
floating Control panel. Director plays a movie at the tempo you’ve set until it encounters a new
tempo setting in the tempo channel or a
puppetTempo
method is issued.
Enter tempo changes in the tempo channel at the top of the Score. (If you don’t see the tempo
channel, the effects channel is hidden. To display it, click the Hide/Show Effects Channel tool in
the upper right of the Score window.)
Tempo channel
Click here to show or hide
the effects channels
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...