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Working with Macromedia Fireworks
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Editing Director cast members in Fireworks
Using launch-and-edit integration, you can make changes to Director cast members by starting
Fireworks and editing them from inside Director. You can also start Fireworks from inside
Director to optimize cast members.
To start Fireworks and edit a Director cast member:
1
In Director, right-click (Windows) or Control-click (Macintosh) the graphic in the
Cast window.
2
Select Launch External Editor from the context menu.
Note:
If Fireworks does not start as your external image editor, select Edit > Preferences > Editors
in Director, and set Fireworks as the external editor for bitmap graphic file types. (If you are using a
Macintosh OS X operating system, select the Director menu, instead of the Edit menu, to access
Preferences.)
The file opens in Fireworks, and the document window indicates that you are editing a file
from Director.
3
Make changes to the image, and click Done when you finish.
Fireworks exports the new graphic to Director.
Optimizing cast members in Director
You can start Fireworks from Director to make quick optimization changes to selected
cast members.
To start Fireworks and change optimization settings for a Director cast member:
1
In Director, select the cast member in the Cast window, and click Optimize in Fireworks on
the Bitmap tab in the Property inspector.
2
In Fireworks, change the optimization settings as desired.
3
Click Update when you finish. Click Done if the MIX Editing dialog box appears.
The image is exported back to Director using the new settings.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...