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Mapping fonts between platforms for field cast members
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To make a text sprite editable in a range of frames:
1
Select a range of frames within a sprite.
You can select an entire sprite, or Shift-Alt-click (Windows) or Shift-Option-click (Macintosh)
to select frames within a sprite.
2
Click the Property inspector’s Text or Field tab by using the Graphical view.
3
Click Editable.
To control whether text is editable with Lingo or JavaScript syntax:
•
Set the
editable
property. For more information about this property, see the Scripting
Reference topics in the Director Help Panel.
To specify whether pressing the Tab key opens the next sprite for editing:
•
Set the
autotab
property. For more information about this property, see the Scripting
Reference topics in the Director Help Panel.
Converting text to a bitmap
You use the Convert to Bitmap command to change a text or field cast member to a bitmap. The
converted graphic can then be edited in the Paint window. After you convert a cast member to a
bitmap graphic, you can’t undo the change.
This command works only with text and field cast members. You can’t convert a shape to
a bitmap.
To convert text to a bitmap:
1
In the Cast window, select the cast members to convert.
2
Select Modify > Convert to Bitmap.
Director converts the cast members to bitmaps.
Mapping fonts between platforms for field cast members
Director uses a file named Fontmap.txt to map fonts in fields between the Windows and
Macintosh platforms. When you create a new movie, Director looks for Fontmap.txt in the same
folder as the Director application.
The version of Fontmap.txt that is included with Director assigns fonts as shown in the following
table. These settings provide the best equivalents of common system fonts on both platforms.
Windows font
Macintosh font
Arial
Helvetica
Courier
Courier
Courier New
Courier
MS Serif
New York
MS Sans Serif
Geneva
Symbol
Symbol
System
Chicago
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...