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Animation modifiers
379
whichModel
.
keyframePlayer.
blendFactor
Get and set
The degree of blending
between motions, expressed as a
floating-point value between
0.0
and
100.0
.
A value of
0.0
uses all the previous
motion. A value of
100.0
uses all of the
next motion.
The
blendFactor
can be changed
frame by frame to create custom
blending effects.
0
whichModel
.
keyframePlayer.
positionReset
Get and set
TRUE (1)
= object returns to starting
position at end of animation;
FALSE (0)
= object remains at final animation
position, and begins again from there if
looping is on.
TRUE (1)
whichModel
.
keyframePlayer.
rotationReset
Get and set
Normally a model snaps back to its
original rotation after a motion finishes
playing. This property maintains any or
all of the rotational changes after
playing is complete.
The values are as follows:
#none
#x
#y
#z
#xy
#xz
#all
#all
whichModel
.
keyframePlayer.
lockTranslation
Get and set
Defines the axis of translation to ignore
when playing back a motion.
The values are as follows:
#none
#x
#y
#z
#xy
#xz
#all
To keep a model locked to a ground
plane with the top pointing along the
z
-
axis, set lockTranslation to
#z
.
LockTranslation
=
#all
is equivalent to
rootLock
=
TRUE (1)
.
#none
Property
Access
Description
Returns
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...