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Chapter 5: Bitmaps
Using the Paint window
The Paint window has a complete set of paint tools and inks for creating and changing bitmap
cast members for movies. Anything you draw in the Paint window becomes a cast member. When
you make a change to a cast member in the Paint window, the image in the Cast window is
instantly updated—as is the cast member wherever it appears on the Stage.
To open the Paint window, do any of the following:
•
Select Window > Paint.
•
Click the Paint window icon on the toolbar.
•
Press Control-5 (Windows) or Command-5 (Macintosh).
•
Double-click a bitmap sprite on the Stage or in the Score, or double-click the sprite’s cast
member in the Cast window.
Using Paint window tools and controls
If you see an arrow in the lower right corner of a tool, you can click it and hold down the mouse
button to display a pop-up menu of options for that tool.
To select an irregular area, do one of the following:
•
Click the Lasso tool in the Paint window, and drag to enclose the pixels you want to select.
The Lasso selects only those pixels of a color that are different from the color the Lasso was on
when you first started dragging it.
•
Press Alt (Windows) or Option (Macintosh) while dragging to create a polygon selection.
Every time you click, you create a new angle in the selection polygon.
•
Click the Lasso tool, and hold down the mouse button to select new settings from the
pop-up menu. For more information, see
“Using the Lasso tool” on page 106
.
To select a rectangular area, do one of the following:
•
Click and drag the Marquee tool in the Paint window.
•
Double-click the Marquee tool to select the entire bitmap.
•
Click the Marquee tool, and hold down the mouse button to select new settings from the
pop-up menu. For more information, see
“Using the Marquee tool” on page 106
.
To change the location of the registration point, do one of the following:
•
Click the Registration Point tool, and click the spot where you want to set the registration
point.
•
Double-click the Registration Point tool to set the registration point in the center of the image.
For more information, see
“Changing registration points” on page 112
.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...