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Using Auto Distort
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To apply color effects to a selected area:
1
Select an area within a bitmap cast member by using either the Marquee or the Lasso tool.
2
Use any of the following effects:
■
To soften the edges of the selected artwork, click the Smooth button. This effect works only
with 8-bit cast members.
■
To reverse the colors of the selected area, click the Invert button.
■
To increase or reduce the brightness of the selected area, click the Lighten Color or Darken
Color button. This effect works on 8-bit (256 color) images only.
■
To fill the selected area with the current foreground color and pattern, click the Fill button.
■
To change all pixels of the foreground color within the selection to the currently selected
destination color, click the Switch Colors button.
Using Auto Distort
You can use Auto Distort to create animations that show bitmap cast members gradually changing
from frame to frame. Auto Distort generates intermediate cast members for any cast member that
is free-rotated, made into a perspective, slanted, distorted, or skewed.
Cast members created with Auto Distort after using the perspective effect.
To use Auto Distort:
1
Select the portion of a bitmap cast member you want to change.
2
Use the Free Rotate, Perspective, Skew, Distort, or Stretch button to change the image.
3
Without deselecting the changed image, select Xtras > Auto Distort.
4
In the Auto Distort dialog box, enter the number of cast members to create and click the
Begin button.
Director generates new cast members with an intermediate amount of change applied to each
one. The new cast members appear in the first available cast positions.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...