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Selecting and editing frames in the Score
21
Selecting and editing frames in the Score
You can select a range of frames in the Score and then copy, delete, or paste all the contents of the
selected frames.
To move, copy, or delete all the contents of a range of frames:
1
Double-click in the frame channel to select frames.
2
If you want to move or copy frames, select Edit > Cut Frames or Edit > Copy Frames.
3
If you want to delete frames, select Edit > Clear Frames, or press the Delete key on your
keyboard.
If you cut, clear, or delete the selected frames, Director removes the frames and closes up the
empty space.
Note:
To delete a single frame, you can also select Insert > Remove Frame.
4
To paste frames that you have cut or copied, select any frame or sprite, and select
Edit > Paste Sprites.
If there aren’t enough empty frames available for the entire sprite to be pasted, the Paste
Options dialog box appears, so you can decide how you want the frames to be pasted.
Overwrite Existing Sprites
copies the entire sprite over the frames of any existing sprites
Truncate Sprites Being Pasted
pastes the sprite into the number of available empty frames
by shortening its frame span.
Insert Blank Frames to Make Room
inserts frames into the Score so the entire sprite can fit
without being truncated or overwriting other sprites.
Double-click here to select all sprites in a frame, including markers, special
effects, and sounds. Double-click and drag to select a range of frames.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...