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Chapter 2: Score, Stage, and Cast
To create a new cast:
1
Do one of the following:
■
Select File > New > Cast.
■
Select Modify > Movie > Casts to open the Movie Casts dialog box, and click the
New button.
■
In the Cast window, click the Cast button and select New Cast from the pop-up menu.
(See
“Using Cast window controls” on page 29
.)
2
In the New Cast dialog box, type a name for the new cast.
3
Specify how to store the cast:
Internal
stores the cast within the movie file. This option makes the cast available only to the
current movie.
External
stores the cast in a separate file outside the movie file. This option makes the cast
available for sharing with other movies. For information about internal and external casts, see
“Managing external casts” on page 47
.
4
If you chose External and you don’t want to use the cast in the current movie, deselect the Use
in Current Movie option.
Note:
You can link the external cast to your movie later. See
“Managing external casts”
on page 47
.
5
Click Create.
The cast is created and appears as a tabbed panel in the Cast window.
Note:
Creating a new cast by selecting Modify > Movie > Casts does not automatically display a
tabbed panel. To display the tabbed panel, click the Cast button and select the cast you created
from the pop-up menu.
6
If you created an external cast, select File > Save while its Cast window is active, and then save
the cast in the desired directory.
Creating cast members
You can create several types of cast members in Director. Director includes editors to create and
edit common media such as video, text, shapes, and bitmaps. You can also define external editors
to launch from within Director when you double-click a cast member, and you can edit almost
any type of supported media. For more information, see
“Launching external editors” on page 46
.
You can also import cast members. For more information, see
“Importing cast members”
on page 42
.
Cast button
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...