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Controlling color
151
Using the Color Palettes window
Use the Color Palettes window to change and rearrange color palettes and to determine
which colors in a palette are used in an image. This section explains basic features of the
Color Palettes window.
If you add new palettes to your movie from other graphics applications, those palettes appear in
the palette list and in the Cast window.
The row of buttons on the right side of the Color Palettes window are for reserving, selecting, and
rearranging colors in the current palette. If you attempt to change one of the nine built-in
palettes, Director creates a copy of the palette for you to modify.
Note:
Selecting a new palette in the Color Palettes window does not change the palette for the movie
or any frame in the movie. Use the Movie tab in the Property inspector to select the movie color
palette, or select Modify > Frame Palette to change the color palette at a particular frame.
When you modify a palette, all the cast members using the palette also change, so make sure you
always keep a copy of the original palette.
To open the Color Palettes window:
•
Select Window > Color Palettes.
To edit a palette already used in a movie:
1
Select Window > Color Palettes.
2
Select the palette you want to edit from the Palettes pop-up menu.
3
Double-click any color within the palette.
Director makes a copy of the palette and prompts you to enter a name.
4
Enter a name, and press OK.
5
Edit the palette using any of the methods discussed later in this section.
6
Select all the cast members that use the old version of the palette, or use Find to locate all the
cast members using a particular palette.
Select a palette
to change
Define a new color
Reserve, select, and rearrange colors
Tools
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...