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Using Paint window inks
121
To create a custom tile:
1
Create a bitmap cast member to use as a tile, and display it in the Paint window.
2
Click the pattern box in the Paint window, and select Tile Setting from the bottom of the
Patterns pop-up menu.
3
Click an existing tile position to edit.
The existing tiles appear next to the Edit label. You must replace one of the built-in tiles to
create a new one. To restore the built-in tile for any tile position, select it, and click Built-in.
4
Click Cast Member.
The cast member appears in the box at the lower left. The box at the right shows how the
image appears when it is tiled. The dotted rectangle inside the cast member image shows the
area of the tile.
To select a different cast member for the tile, use the arrow buttons to the right of the Cast
Member button to move through the movie’s cast members.
5
Drag the dotted rectangle to the area of the cast member you want tiled.
6
Use the Width and Height controls to specify the size of the tile.
The new tile appears in the tile position you selected. You can use it in the Paint window or
from the Tool palette to fill shapes.
Using Paint window inks
You can use Paint window inks to create color effects for bitmap cast members. Paint window inks
are different from sprite inks, which affect entire sprites and don’t change cast members.
You can select an ink effect from the Ink pop-up menu at the bottom of the Paint window.
The result of the ink you select depends on whether you are working in color or in black and
white. Also, some inks work better when painting with patterns, and others work better when
painting with solid colors.
Ink
B&W
Color
Works with
Normal
✔
✔
Solids and patterns
Transparent
✔
✔
Patterns
Reverse
✔
✔
Solids and patterns
Ghost
✔
✔
Solids (B&W) and patterns (color)
Gradient
✔
✔
Brush, Bucket, shape tools
Reveal
✔
✔
Brush, shape tools
Cycle
✔
Solids and patterns
Switch
✔
Brush
Blend
✔
Solids and patterns
Darkest
✔
Patterns
Lightest
✔
Patterns
Darken
✔
Brush
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...