20
Chapter 2: Score, Stage, and Cast
Changing Score settings
To control the appearance of the Score and the information that appears in numbered sprite
channels, you set preferences for the Score. By doing so, you can display a script preview and cast
member information.
To change Score settings:
1
Select Edit > Preferences > Score.
Note:
If you are using a Macintosh OS X operating system, select the Director menu, instead of
the Edit menu, to access Preferences.
2
The Extended display option lets you display information about sprites in the Score. For more
information, see
“Displaying sprite labels in the Score” on page 62
. To specify what information
appears in the numbered sprite channels when Extended display is on, select from the following
options:
Name
displays sprites by name, if they have names assigned to them.
Cast Member
displays the cast member number, name, or both.
Behaviors
displays the behaviors attached to the sprite.
Ink Mode
displays the type of ink applied to the sprite.
Blend
displays the blend percentage applied to the sprite.
Location
shows the sprite’s
x
and
y
screen coordinates.
Change in Location
shows the change in
x
and
y
coordinates relative to the previous cast
member in that channel.
3
To display the first few lines of the selected script in a box at the top of the Score, select
Script Preview.
4
To display the cast member’s name and number when the pointer is over a sprite for a few
seconds, select Show Data Tips.
You can also change when a sprite span starts in the score (different frames or a marker, perhaps)
by setting it through Edit > Preferences > Sprite. For more information, see
“Sprites” on page 51
.
Note:
If you are using a Macintosh OS X operating system, select the Director menu, instead of the
Edit menu, to access Preferences.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...