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Animation modifiers
373
You can add the Keyframe player modifier at runtime to a model created in Director, but you
cannot add the Bones player modifier at runtime. The Bones player modifier is automatically
attached to models with bones animation exported from a 3D modeling application. Since the
required bones information can’t be assigned in Director, it has to exist before the model
is imported into Director.
Bones player methods
Use these methods to work with bones animations:
Method
Description
Returns
whichModel
.bonesPlayer.
play(
“name”, looped, startTime,
endTime, playRate, timeOffset
)
Plays the motion named
name
starting at
the time
timeOffset
, with the currently
playing motion being pushed down the
play list. If
looped
is
FALSE (0)
, the
preceding motion begins again when
this motion completes.
StartTime
can be an integer number of
milliseconds, or it can be the symbol
#synchronized
. Use
#synchronized
to
start this new motion at the same
relative time offset to it's total duration
as the currently playing motion is to it's
total duration. The
playRate
parameter
indicates how fast to play the motion. A
value of 2 doubles the speed of the
motion. This value is multiplied by the
value of the
bonesPlayer.playRate
property.
If blending is enabled, blending begins
the instant
play()
is called.
Nothing
whichModel
.bonesPlayer.
playNext()
Ends the currently playing motion,
removes it from the play list, and begins
the next motion.
if blending is enabled, blending begins
the instant
playNext()
is called.
Nothing
whichModel
.bonesPlayer.
queue(
“name”, looped, startTime,
endTime, playRate, timeOffset
)
Adds the specified motion to the end of
the play list. The parameters are same as
those for the
play()
method.
Nothing
whichModel
.bonesPlayer.
removeLast()
Removes the most recently added
motion from the play list. The motion will
be removed from the play list even if it is
also the currently playing motion.
Nothing
whichModel
.bonesPlayer.
pause()
Pauses the Bones player.
Nothing
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...