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Positioning sprites
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4
To add a guide, move the cursor over the new horizontal or vertical guide, and then drag the
guide to the Stage. Numbers in the guide tooltip indicate the distance, in pixels, the guide is
located from the top or left edge of the Stage.
5
To reposition a guide, move the pointer over the guide. When the sizing handle appears, drag
the guide to its new position.
6
To remove a guide, drag it off the Stage.
7
To remove all guides, click Remove All on the Guides tab in the Property inspector.
To display guides and align sprites:
1
If guides don’t appear on the Stage, select View > Guides and Grid > Show Guides.
2
If Snap to Guides is not selected, select View > Guides and Grid > Snap to Guides.
3
Move a sprite on the Stage near a guide line to make the sprite snap to that exact location.
To display a grid and align sprites:
1
If grid lines don’t appear on the Stage, select View > Guides and Grid > Show Grid.
2
If Snap to Grid is not selected, select View > Guides and Grid > Snap to Grid.
3
Move a sprite on the Stage near a grid line to make the sprite snap to that exact location.
Note:
Press the G key while moving or resizing a sprite to temporarily turn Snap to Grid off or on.
To configure the grid:
1
With the Property inspector open, click the Guides tab.
The bottom half of the Guides tab contains Grid settings.
2
To change the grid color, click the Grid Color box and select a different color.
3
Select the desired options to make the grid visible and to make the sprites snap to the grid.
4
To change the width and height of the grid, enter values in the W and H text boxes.
5
Select the desired options to display the grid as dots or lines.
To align sprites using the Align window:
1
On the Stage or in the Score, select the sprites to align.
Select entire sprites, keyframes, or frames within sprites in as many different frames or channels
as you need. All of the elements align to the last sprite or frame selected.
2
Select Window > Align to open the Align panel.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...