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Displaying and editing sprite properties
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Displaying and editing sprite properties
As you work with sprites in your movie, you’ll want to monitor and possibly modify
sprite properties. Director offers several methods of accomplishing this by using one or more of
the following:
•
The Property inspector
•
The Sprite toolbar, which includes a subset of Sprite text boxes found in the Property inspector
•
The Sprite Overlay, which displays, directly on the Stage, the most commonly used properties
for selected sprites
•
Sprite labels, which appear within the sprite bars in the Score and let you view important
sprite properties
•
Script in Lingo or JavaScript syntax
Displaying and editing sprite properties in the Property inspector
Depending on your preference, you can use either the Sprite toolbar or the Property inspector to
perform many of the same procedures.
To display and edit sprite properties in the Property inspector:
1
Select one or more sprites on either the Stage or the Score.
2
If the Property inspector is not open, select Window > Property Inspector.
The Property inspector opens with focus on the Sprite tab. The Graphical view is the default
view. You can toggle to the List view by clicking the List View Mode icon.
The Property inspector displays settings for the current sprite. If you select more than one
sprite, the Property inspector displays only their common settings.
A thumbnail image of the sprite’s cast member appears in the upper left corner of the
Property inspector.
Thumbnail
List View Mode icon
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...