104
Chapter 5: Bitmaps
To brush strokes of the foreground color:
•
Click the Brush tool, and drag it in the Paint window. To constrain the stroke to horizontal or
vertical, Shift-click and drag.
To select a new brush type:
•
Click the Brush tool, and hold down the mouse button to select a new brush type from the
pop-up menu. Select Settings to change the selected brush. For more information, see
“Using
the Brush tool” on page 107
.
To paint shapes or lines:
•
Click and drag the shape tools. To constrain lines to horizontal or vertical, ovals to circles, and
rectangles to squares, Shift-click and drag.
The filled tools create shapes that are filled with the foreground color and the current pattern.
The thickness of lines is determined by the line-width selector.
To select a foreground and destination color for color-shifting inks:
•
Click the color box on the left to select a foreground color; click the color box on the right to
select a destination color.
These colors affect the Gradient, Cycle, and Switch inks. Each of these inks uses a range of
colors that shifts between the foreground color and the destination color. For more
information, see
“Using gradients” on page 117
and
“Using Paint window inks” on page 121
.
To select the foreground and background colors:
•
Use the Foreground Color pop-up menu to select the primary fill color (used when the pattern
is solid and the ink is Normal).
•
Use the Background Color pop-up menu to select the secondary color (the background color
in a pattern or text).
Other line width
Shape tools
Foreground color
Background color
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...