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Chapter 5: Bitmaps
Importing Fireworks files into Director
In Director, you can import flattened images that you have exported from Fireworks, such as
JPEGs, GIFs, and 32-bit PNGs. You can also import Fireworks layers, slices, and interactive
elements by inserting Fireworks HTML.
To import a flattened Fireworks image:
1
In Director, select File > Import.
2
Navigate to the desired file, and click Import.
3
Change options, if desired, in the Image Options dialog box. For information about each
option, see
“Choosing import image options” on page 45
.
4
Click OK.
The imported graphic appears in the cast as a bitmap.
To import layered, sliced, or interactive Fireworks content:
1
In Director, select Insert > Fireworks > Images from Fireworks HTML.
Note:
The location and name of this menu command might be different depending on your version
of Director.
The Open Fireworks HTML dialog box appears.
2
Locate the Fireworks HTML file you exported for use in Director.
3
Change the following options if desired:
Color
lets you specify a color depth for the imported graphics. If the graphics contain
transparency, select 32-bit color.
Registration
lets you set the registration point for the imported graphics.
Import Rollover Behaviors as Lingo
converts Fireworks behaviors to Lingo code.
Import to Score
places cast members into the Score when they’re imported.
4
Click Open.
The graphics and code from the Fireworks HTML file are imported.
Note:
If you are importing a Fireworks animation, drag keyframes in Director to offset the timing of
each imported layer as necessary.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...