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Chapter 5: Bitmaps
Using patterns
You can select among three sets of patterns that are included with Director or create custom
patterns. The patterns you change or edit in the Paint window don’t affect the patterns that are
available for shapes.
To use a pattern:
1
Select the Brush tool, the Bucket tool, or one of the filled shape tools.
2
Select the type of pattern from the Patterns pop-up menu.
To manually specify a pattern, select Pattern Settings from the pop-up menu. For more
information, see
“Editing patterns” on page 120
.
Editing patterns
You can change patterns before using them by changing the settings in the Pattern Settings dialog
box. Each change you make is immediately previewed.
To select a new set of patterns or create a custom pattern:
1
Select Pattern Settings from the bottom of the Patterns pop-up menu.
2
Select an option from the pop-up menu at the top of the Pattern Settings dialog box:
■
To select one of the standard, noneditable sets of patterns, select QuickDraw, Grays,
or Standard.
■
To edit a pattern, select Custom. Custom is an editable copy of the Standard palette set.
3
Select the pattern to edit or use the Copy and Paste buttons to move an existing pattern to one
of the empty tile positions.
4
Use any of the following methods to edit the pattern:
■
Click the magnified image of the pattern. Click a blank pixel to fill it, and click a filled pixel
to make it blank.
■
Click the right, left, up, and down arrows to move the pattern one pixel in any direction.
■
Click the Black and White square to reverse the colors of the pattern (for example, black
becomes white, and white becomes black).
Creating a custom tile
Custom tiles provide an effective way of filling a large area with interesting content without using
much memory or increasing the downloading time. They are especially useful for large movies on
the web. A custom tile uses the same amount of memory no matter what size area it fills.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...