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Creating new casts
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Casts can be internal—stored inside the movie file and exclusive to that movie—or external—
stored outside the movie file and available for sharing with other movies. When you create a new
movie, an empty internal cast is created automatically, and when you open the Cast window it is
in the default List view. For more information about Cast window views, see
“Switching from one
Cast window view to another” on page 26
.
Cast window in List view
External casts are also useful for creating groups of commonly used cast members. You can use
external casts as a way of switching large groups of cast members in a single step. For example, you
could switch the text cast members in your movie from English to French by simply switching the
cast that the movie uses, rather than each individual cast member.
Using external casts can keep the movie size small for downloading because an external cast can
download separately from the movie file if or when it is needed.
Creating new casts
Before assembling a large number of cast members, it’s good practice to create the casts that are
necessary to keep them organized. You can sort casts by type, edit cast properties, and use external
casts for storing and sharing common media elements.
You can create as many casts as necessary; the number of casts does not affect the size of a movie
for downloading.
You can include as many as 32,000 cast members in a single cast, but it’s usually best to group
media such as text, buttons, and images logically in a few different casts for each movie.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...