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358
Chapter 16: Working with Models and Model Resources
blendConstant
List[
index
]
Get and set
The blending ratio used for a specific
layer when the blend method is set to
#blend
and
blendSourceList[
index
]
is
set to
#constant
. Returns a floating-
point value from
0.0
to
100.0
.
50.0
blendConstant
List
Get and set
The blending ratio used for any layer
when the blend method is set to
#blend
and
blendSourceList[
index
]
is set to
#constant
. Returns a floating-point
value from
0.0
to
100.0
.
50.0
blendConstant
Get and set
The blending ratio used for the first layer
when the blend method is set to
#blend
and
blendSourceList[
index
]
is set to
#constant
. Returns a floating-point
value from
0.0
to
100.0
.
50.0
textureRepeat
List[
index
]
Get and set
Allows you to get or set the texture
clamping behavior associated with a
specified layer. Texture clamping refers
to how a texture “clamps” to its shader.
If the ratio of the texture to the shader is
less than 1 to 1 and
textureRepeatList
is
set to
TRUE (1)
, the texture tiles over the
shader. If
textureRepeatList
is set to
FALSE (0)
, the texture isn’t repeated but
appears only once in one part of the
shader.
If the ratio of the texture to the shader is
greater than 1 to 1 and
textureRepeatList
is set to
FALSE (0)
,
the border of the texture is extended
past the unit UV coordinate range.
TRUE (1)
textureRepeat
List
Get and set
Access to the list of texture clamping
behaviors, one per layer.
When set to
FALSE (0)
, the border of
the texture is extended past the unit UV
coordinate range.
Get: Returns a list of texture clamping
behaviors, one per layer.
Set: Specifies a texture clamping
behavior to be applied to all layers.
TRUE (1)
textureRepeat
Get and set
Access to the texture clamping behavior
for the first layer.
When set to
FALSE (0)
, the border of
the texture is extended past the unit UV
coordinate range.
TRUE (1)
Property Name
Access
Description
Default
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...