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Changing Publish Settings
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3
If you use the default Match Movie setting in the Dimensions field, values in the
OBJECT
and
EMBED
tags
in the HTML file are set to the exact dimension of your movie. To change the
dimensions, select either Pixels or Percent of Browser Window, and type the new dimensions in
the Width and Height fields. Your movie will resize to fit the new rectangle only if you have not
selected No Stretching in the Stretch Style pop-up menu on the Shockwave tab.
■
To create an HTML file with parameters that match the height and width of the movie,
select Match Movie.
■
To specify height and width values in the HTML file in pixels, select Pixels.
■
You can select Percentage of Browser Window, and specify a percentage in the Width and
Height fields. (To make browser resizing affect the size of the DCR movie, you must specify
percentages and select either Preserve Proportions, Stretch to Fill, or Expand Stage Size on
the Shockwave tab of the Publish Settings dialog box.)
4
On the Html tab, select an option from the Stretch Style pop-up menu.
■
To specify that your movie not resize at all, select No Stretching.
■
To maintain the same aspect ratio of your original Director movie no matter what size the
user makes the browser, select Preserve Proportions. The movie will fit within the width and
height parameters, as much as possible, while preserving the movie’s aspect ratio. The movie
aligns within the window based on the align tags that you specify in step 4.
■
To change the size of the movie to fit the size of the browser, select Stretch to Fill. Any
browser resizing stretches the movie to fill the width and height parameters. Note, however,
that if the aspect ratio of the movie changes, sprites on the Stage could appear distorted. If
you select Stretch to Fill, Director ignores the align tags that you specify in step 4.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...