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Using 3D behaviors
331
Independent actions
Independent actions don’t require triggers. The following table describes the available
independent actions.
Pan Camera
Horizontal
Camera
Pans along the horizontal axis by a specified number of degrees
each time the trigger action occurs. Panning left and panning
right require separate triggers.
Pan Camera
Vertical
Camera
Pans along the vertical axis (up and down) by a specified number
of degrees each time the trigger action occurs. Panning up and
panning down require separate triggers.
Reset Camera
Camera
Resets the camera to its initial location and orientation when the
trigger action occurs.
Rotate Camera Camera
Rotates the camera around the
z
-axis by a specified number of
degrees each time its trigger is activated. This makes the 3D
scene appear to rotate and turn upside down.
Toggle Redraw Drawing
Toggles the redraw mode on or off. Turning redraw off produces
visible trails as a model moves through space. Turning redraw on
causes the trails to disappear.
Name
Effect
Description
Automatic
Model Rotation
Motion
Automatically rotates a model around a given axis and continues
rotating it while the movie plays. To rotate the model around
multiple axes, attach multiple instances of the behavior to the
sprite and select the desired axis for each one.
Level of Detail
Model
Enables the level of detail (LOD) modifier for the model.
Dynamically lowers the number of polygons used to render the
model as its distance from the camera increases. Reduces
demands on the CPU.
Model Rollover
Cursor
Model
Changes the mouse pointer to the pointer of your choice when
the mouse rolls over the given model.
Show Axis
Debugging
Establishes red, green, and blue lines along the
x-
,
y-
, and
z-
axes,
respectively, letting you see them in the 3D scene.
Subdivision
Surfaces
Model
Enables the subdivision surfaces (SDS) modifier for the given
model, which synthesizes additional detail to smooth out curves
as the model’s distance from the camera decreases.
Toon
Model
Enables the toon modifier, which renders the model in a cartoon
style, with a reduced number of colors and distinct boundaries.
The user can set the toon style precisely, selecting the number of
colors, line color, brightness and darkness of highlights and
shadows, and anti-aliasing.
Name
Effect
Description
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...