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CHAPTER 10
Sound and Synchronization
You can give your movie added appeal by including a sound track, a voice-over, ambient noises, or
other sounds.
With Macromedia Director MX 2004, you can control when sounds start and stop, how long
they last, their quality and volume, and several other effects. Using Macromedia Shockwave
Audio, you can compress sounds for easier distribution and stream them from an Internet source.
You can also incorporate Windows Media Audio (WMA) in your Director movies.
The media synchronization features in Director let you synchronize events in a movie to precise
cue points embedded in sound.
Sound makes significant demands on a computer’s processing power, so you might need to
manage sounds carefully to make sure they don’t adversely affect your movie’s performance.
Scripting gives Director more flexibility when playing sound and can help overcome performance
concerns. You can use it to play sound in ways not possible with the Score alone. Using Lingo or
JavaScript syntax, you can do the following:
•
Turn sound on and off in response to movie events.
•
Control sound volume.
•
Control the pan of a sound relative to the pan of a QuickTime VR movie. (For more
information about using video and QuickTime VR in Director, see
“Using Digital Video”
on page 243
.)
•
Control the sound in a Windows Media Audio file.
•
Preload sound into memory, queue multiple sounds, and define precise loops.
•
Synchronize sound and animation precisely.
Importing internal and linked sounds
Director handles sounds as either internal or linked. You can determine whether a sound is
internal or linked when you import it. Each type of sound has advantages for different situations.
Director stores all the sound data for an internal sound cast member in a movie or cast file and
loads the sound completely into RAM before playing it. After an internal sound is loaded, it plays
very quickly. This makes internal sound best for short sounds, such as beeps or clicks, that recur
frequently in your movie. For the same reason, making a large sound file an internal sound is not
a good choice because the sound might use too much memory.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...