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Chapter 10: Sound and Synchronization
3
Extend the sound through as many frames as necessary.
New sounds are assigned the same number of frames as set for sprites in the Sprite Preferences
dialog box. You might need to adjust the number of frames to make the sound play completely
or change a tempo setting to make the playhead wait for the sound to finish. For more
information, see
“Synchronizing media” on page 240
.
Note:
Sound in the last frame of a movie continues to play (but not loop) until the next movie begins
or you exit from the application. This sound can provide a useful transition while Director loads the
next movie. You can stop the sound by using the
puppetSound
method.
Looping a sound
You might find that you want to play a sound repeatedly to create a continuous sound effect, such
as the sound of a person walking. A looped sound repeats as long as the playhead is in a frame
where the sound is set. See
“Importing internal and linked sounds” on page 231
.
To make a sound loop:
1
Select a sound cast member.
2
On the Sound tab in the Property inspector, select the Loop option.
You can also loop sounds with Lingo or JavaScript syntax. For more information, see
“Playing
sounds with Lingo or JavaScript syntax” on page 235
.
Using sound in Windows
The following issues are specific to managing sound for Windows:
•
In Windows, a sound that is already playing in either sound channel overrides the sound in a
QuickTime or AVI video or in Macromedia Flash content. It also prevents the video sound
from playing even after the sound in the sound channel stops. After the sound in a digital video
starts, however, it overrides a sound in either sound channel.
•
To mix QuickTime audio tracks with internal Director sounds, use the
soundDevice
system
property to specify QT3Mix or install the Microsoft DirectSound sound driver software
version 5.0 or later (available from www.microsoft.com), and use the
soundDevice
property to
specify DirectSound. For more information, see the Scripting Reference topics in the Director
Help Panel. (Windows NT 4 does not support DirectSound 5.) Check the Director Support
Center at
www.macromedia.com/go/director_support
for the latest developments related to
this issue.
•
The default number of sounds that Director can mix in Windows is eight. This number can
be decreased by modifying the value for MixMaxChannels in the Director.ini file in the
Director folder.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...