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Modifiers
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Use these properties to work with the inker modifier:
Subdivision surfaces modifier properties
The subdivision surfaces (SDS) modifier causes the model to be rendered with additional
geometric detail in the area of the model that the camera is currently looking at. The additional
detail must be created in a third-party modeling application (usually by having the 3D
application render the extra polygons during export of the model) and imported into Director
along with the 3D cast member. The SDS modifier is available only for models created outside of
Director. The SDS modifier should not be combined with the level of detail or toon modifier on
the same model.
Use these properties to work with the SDS modifier:
Property
Access
Description
Default
whichModel
.
inker.lineColor
Get and set
Color object describing line color
Black
(rgb 0,0,0)
whichModel
.
inker.
silhouettes
Get and set
TRUE (1)
or
FALSE (0)
value indicating
presence or absence of lines around
silhouettes
TRUE (1)
whichModel
.
inker.creases
Get and set
TRUE (1)
or
FALSE (0)
value indicating
whether lines are drawn when mesh
boundaries meet at a crease
TRUE (1)
model
.inker.
creaseAngle
Get and set
A floating-point value controlling crease
angle detection
0.01
whichModel
.
inker.boundary
Get and set
TRUE (1)
or
FALSE (0)
value indicating
whether lines are drawn at boundary of
surface
TRUE (1)
Property
Access
Description
Default
whichModel
.sds.enabled
Get and set
Enables/disables subdivision surfaces
modifier functionality.
TRUE (1)
whichModel
.sds.
subdivision
Get and set
The following are the possible values:
#uniform
: mesh is uniformly scaled up in
detail, with each face subdivided the
same number of times
#adaptive
: additional detail is added only
when there are major orientation
changes and only to those areas of the
mesh that are currently visible
#uniform
whichModel
.sds.depth
Get and set
Maximum recursion depth, with a range
of 0 to 5, to which the subdivision
surfaces modifier is applied. At a value of
0
, no change occurs.
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Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...