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Chapter 5: Bitmaps
To define the number of preceding or following cast members to display:
1
Open the Paint window, and select View > Onion Skin. The Onion Skin toolbar appears.
2
If necessary, click the Toggle Onion Skinning button on the Onion Skin toolbar to activate
onion skinning.
3
Specify the number of preceding or following cast members you want to display.
■
To specify the number of preceding cast members to display, enter a number in the
Preceding Cast Members text box.
■
To specify the number of following cast members to display, enter a number in the
Following Cast Members text box.
Two preceding cast members shown with onion skinning and registration points
The specified number of cast members appear as dimmed images behind the current cast
member. The order is determined by the position in the cast.
To create a new cast member by tracing over a single cast member as a background image:
1
Open the Paint window, and select View > Onion Skin. The Onion Skin toolbar appears.
2
In the Paint window, open the cast member that you want to use as the reference image
or background.
3
If necessary, click the Toggle Onion Skinning button on the Onion Skin toolbar to activate
onion skinning.
4
To set the background image, click the Set Background button on the Onion Skin toolbar.
5
To create a new cast member, click the New Cast Member button in the Paint window.
6
Click the Show Background button on the Onion Skin toolbar.
The original cast member appears as a dimmed image in the Paint window. You can paint on
top of the original cast member’s image.
7
Paint the new cast member using the background image as a reference.
Registration point
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...