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Chapter 15: The 3D Cast Member, 3D Text, and 3D Behaviors
Applying 3D behaviors
You apply 3D behaviors in the same way as standard behaviors in Director. You can attach as
many behaviors to a sprite as needed, but each behavior that requires a trigger must have a unique
trigger to activate it.
To apply a 3D behavior:
1
Open the Library palette.
2
Open the 3D library.
3
Attach an action behavior to the sprite either on the Stage or in the Score.
The Parameters dialog box appears. You can use this dialog box to control the behavior.
Depending on the behavior you select, the dialog box might have many options or only a few.
4
Specify options in the Parameters dialog box.
5
Click OK.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...