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CHAPTER 14
3D Basics
Macromedia Director MX 2004 lets you bring robust, high-performance 3D graphics to the web.
With Director, you can develop a wide spectrum of 3D productions, ranging from simple text
handling to interactive product demonstrations to complete immersive game environments.
Using Macromedia Shockwave Player, users can view your work on the web with Netscape
Navigator, Microsoft Internet Explorer, or other Shockwave-supported browsers.
Director lets you detect the capabilities of the user’s system and adjust playback demands
accordingly. A powerful computer with 3D hardware acceleration brings the best results, but users
can successfully use Director movies with 3D on most Macintosh or Windows hardware
platforms. The faster the computer’s graphics processing, the better the results. The ability to
adjust for client-side processing power makes Director ideal for web delivery.
What you need to know
You can perform many basic 3D operations by using the built-in 3D behaviors in Director.For
more information, see
“Using 3D behaviors” on page 327
. Most complex 3D operations,
however, are performed by using either Lingo or JavaScript syntax, the built-in scripting
languages of Director. The 3D documentation assumes that you understand either Lingo or
JavaScript syntax. If you have not yet learned Lingo or JavaScript syntax, see the Scripting
Reference topics in the Director Help Panel
,
which list all of the Lingo and JavaScript syntax
methods and properties that are available in Director. The Scripting Reference topics in the
Director Help Panel describe each expression, illustrate its syntax, and provide examples.
Because 3D is primarily controlled by behaviors and scripts, the 3D methods and properties are
described here in detail. You'll find them grouped by category in
Chapter 15, “The 3D Cast
Member, 3D Text, and 3D Behaviors,” on page 315
,
Chapter 16, “Working with Models and
Model Resources,” on page 335
, and
Chapter 17, “Controlling the 3D World,” on page 393
.
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...