Section 12 — Sequencer and Audio Track Concepts
About Audio Tracks
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Recording the first AudioSample
When you enter record for the first time with an Audio Track selected, you are recording both an
AudioSample (recorded audio data) and an Audio Trigger event that will trigger the recorded
AudioSample data. The Audio Trigger event is recorded automatically at the point at which you
enter record. For this example, imagine someone singing the alphabet:
Recording the first AudioSample on an Audio Track
Existing (or new) sequence length:
**************************
Audio Trigger event:
▼
AudioSample data:
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Note: The AudioSample data will play for its entirety when triggered by an Audio Trigger
event (which is automatically recorded).
Overdubbing
Overdubbing allows you to re-record all or part of an Audio Track.
Recording Over an Audio Track
If you record over an existing Audio Track, it replaces all previous AudioSample data.
Recording over an existing Audio Track
Audio Trigger event:
▼
Original data of AudioSample 1:
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Audio Trigger event:
▼
Data that you punch-in (AudioSample 2):
abcdefghijklmnopqrstuvwxyz
Note: AudioSample 1 is deleted. New AudioSample 2 is created.
Punching In on an Audio Track
Suppose you have an Audio Track that is fine for the first four bars, but the next four bars need to
be redone. You can “punch in” at any point in the Audio Track by doing the following:
1. Select the Audio Track(s) that you want to record on and prepare the Audio Tracks, as
explained earlier.
2. Press Play to start the sequence.
3. At the point that you want to start the “punch-in,” press Record.
As soon as you press Record, the ASR-10 will start recording, leaving intact the part of the
Audio Track before the punch-in.
4. Press Stop•Continue, or let the sequence/song end. You will see the Audition page, letting
you play the new or the old Audio Track before deciding which to keep.
General Punch-In & Out Rules
• An AudioSample that is playing at the time of punch-in will have its data changed.
• A new AudioSample recorded during the Playback of an existing AudioSample will be
“amalgamated” into the existing AudioSample, if the existing AudioSample was triggered
before the punch-in occurred.
• When you KEEP=NEW on the Audition page, a 10 msec cross-fade time is imposed on the splice
points at which the AudioSamples are amalgamated (there are no cross-fades in Audition).
• If an AudioSample is triggered to play during punch-in, the AudioSample will be deleted.
• If an AudioSample is changed or deleted as the result of a punch-in, any Audio Trigger Events
after the punch-out point that trigger any of the changed or deleted AudioSamples will be
silenced during Audition.