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number is made up of three sections, the Place (0-1), the
Bank (00-99), and the Item Number (0-9). The Place is
either 0 for internal stills, or 1 for external.
Media-Store File Specifications
Media-Store images and animations can be TGA, PNG,
or JPG file formats. For animations, the files must be
numbered to indicate the order they go in, and the name
and the number must be separated with an underscore.
For audio, 20-bit or 24-bit wav files of the same name
as the still or animation are used to associate audio with
a still or animation.
•
Anim_001.tga
•
Anim_002.tga
•
Anim_003.tga
•
...
•
Anim_100.tga
Together, these files are treated as a single animation
named Anim that is 100 frames long.
Note:
An animation must start with
_001
as the end of the
name of the first frame.
Files names cannot contain symbols such as
! @ # & *
( ) / , ? ' "
and cannot start with an underscore (_).
To Load a Still or Animation
Stills or animations can be loaded from the USB drive,
or from the internal cache. Only the default images that
came with your switcher are available on the internal
cache.
1.
If you are loading a file from USB, insert your USB
drive into the USB Port on the switcher. You must
wait 5 seconds for the switcher to recognise the USB
drive.
If the files on your USB are new, it takes about 2
seconds per file for the switcher to generate the
thumbnail for the MediaManager. Once all the
thumbnails are generated, they are displayed in the
MediaManager window.
2.
Press the source button for the Media-Store channel
that you want to load a still into. If the file has an
alpha, the paired channel will load the alpha as well.
3.
Press the
Browse
knob.
4.
Use the left knob to navigate to the file you want to
load. Press the knob to make a selection.
•
<..>
— up one
•
USB(1)
— the USB drive
•
Internal(0)
— the internal cache
•
<folder>
— a sub-folder of the name "folder"
•
image
— a still of the name "image"
•
image.tga .wav
— a still with an associated
audio file (not in the database)
•
image [V][A]
— a still with an associated audio
file (in the database)
•
animation [V10]
— a 10 frame animation of
the name "animation" (in the database)
•
animation.tga[10] .wav
— a 10 frame
animation with an associated audio file (not in
the database)
•
animation [V10][A]
— a 10 frame animation
with an associated audio file (in the database)
Tip:
If you want to associate an audio file with the still or
animation but the .wav does not appear in the name, ensure
that the audio file is named the same as the still or
animation and in the same folder.
A still or animation can be loaded using the Media
Number for the still and the pattern buttons.
To Load Stills Using Media Numbers
How you load a still using the media number depends
on whether the Place or Media are locked. If the Place
is locked, you only have to enter the 3-digit Media
number. If the Place and Media are locked, you only have
to enter the last digit of the Media number.
Note:
Loading 000 clears the current Media-Store channel.
1.
Insert your USB drive into the USB Port on the
switcher. You must wait 5 seconds for the switcher
to recognise the USB drive. If you are loading a file
from the internal cache, you do not need the USB
drive.
2.
Press the source button for the Media-Store channel
that you want to load a still into. If the file has an
alpha, the paired channel will load the alpha as well.
3.
Using the pattern buttons, enter the media number
for the still you want to load.
For example, press
1051
to select the USB(1) drive,
Media 051.
4.
Press
Select
.
Media-Store Capture
Still images can be captured from any input BNC, as well
as the program, preview, and clean feed from any ME.
To Capture a Still
1.
Insert your USB drive into the USB Port on the
switcher. You must wait 5 seconds for the switcher
to recognise the USB drive.
2.
Press the source button for the Media-Store channel
that you want to capture a still into.
Carbonite Operation Manual (v13.0) — Media-Store •
55