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To Set Up the Recall Mode Memory Attribute
1.
Press
RECALL
>
NEXT
.
2.
Use the
Attrib
knob to select
Recall Mode
.
3.
Use the
Value
knob to select the memory recall
mode you want to use.
•
Memory
— the memory recall mode (
PGM
,
MemAI
, or
EffDis
) stored with the memory is
used
•
PGM
— all elements are recalled as stored
(default)
•
MemAI
— current on-air elements are
unchanged and the transition area is configured
to take the on-air elements of the memory on-air
with the next transition
•
EffDis
— on-air elements listed below are
transitioned to the elements stored in the memory
•
Matte colors (background, wash or borders)
•
Keyer settings like clip, gain, transparency
•
Mask position and size
•
Chroma key settings, except the background
color
•
Pattern settings like size, position, aspect,
border, softness, rotation
•
DVE settings like size, position, aspect,
border, softness, cropping
•
Media-Store x/y position
•
Transition Progress
To Set the Effects Duration
Effects duration applies to Effects Dissolves, and sets
the length of time that the switcher will use to transition
from the on-air scene to the scene stored in the memory.
Tip:
If you have a C2S/C2X/C3S/C3X control panel, press EFF
DISS in the Effects Memory area to turn Effects Dissolve on (lit)
or off (unlit) for that ME.
1.
Press
RECALL
>
NEXT
.
Tip:
If you want to store the effects dissolve rate in the
memory, press STORE > NEXT.
2.
Use the
Attrib
knob to select
EffDur
.
3.
Use the
Value
knob to select duration you want to
use to transition from the current on-air scene to the
one stored in the memory. Use the
Effects
Duration
slider to set a duration in frames, or click
Effects Duration From Memory
(on) to use the
duration stored in the memory.
•
Memory
— the duration stored in the memory
is used
•
1-999fr
— sets a specific duration in frames
Tip:
If you have a C2S/C2X/C3S/C3X control panel, press
EFF RATE in the Effects Memory area for the ME you want
to change the rate for, use the keypad to enter the new
rate, and press Enter. A value of
0
selects the duration
stored in the memory.
Memory Attributes
Memory Attributes allow you to specify what elements
are recalled with a memory, as well as adding effects to
memory recalls. These elements include the
background/preset buses, keyer bus, Aux bus, and
Media-Store selections, as well as keyer on-air status,
and transition selections.
In addition to setting which sources to recall with the
memory, effects such as performing an auto transition
after the memory recall or running a custom control after
the memory recall, can also be included.
Memory attributes can be set both when the memory is
stored, and when it is recalled. This allows you to store
a set of attributes with a memory and then recall it as
stored, or override the attributes stored in the memory
and apply different ones when the memory is recalled.
A memory attribute does not need to be stored in the
memory to be recalled.
Tip:
It is recommended that if you are new to working with
memories, use the memory store attributes to set how you want
a memory to be recalled and set the recall attributes to be
Memory.
To Set the Program Bus Source Attribute
1.
Press
MENU
>
RECALL
(or
ME 1 RECALL
) >
NEXT
.
2.
Use the
Attrib
knob to select
PGMBus
.
3.
Use the
ME
knob to select the ME, MiniME
™
, or
MultiScreen output that you want to set the attribute
for.
4.
Use the
Value
knob to select how the sources
selected on the program bus are recalled.
•
Memory
— settings come from the memory
being recalled
•
NoRcl
— sources are not recalled on the
program bus
•
Recall
— sources are recalled on the program
bus (default)
To Set the Preset Bus Source Attribute
1.
Press
MENU
>
RECALL
(or
ME 1 RECALL
) >
NEXT
.
2.
Use the
Attrib
knob to select
PSTBus
.
Carbonite Operation Manual (v13.0) — Memory Functions •
49