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Media-Store
Media-Store allows you to load stills, animations, or
audio files from the USB drive and make them available
across all MEs. Two channels of Media-Store with alpha,
or four channels without alpha, are provided.
Keep the following in mind when working with the
Media-Store:
•
A still, animation, or audio can be loaded either by
browsing the file system, or by entering the still
number using the pattern buttons.
•
You can clear a Media-Store channel by loading
media number 000.
•
If you are loading an Auto Key into a Media-Store
channel, you must have another Media-Store channel
associated with the current one to load the alpha into.
•
An FTP connection using RossLinq can be created
from an external device directly to a Media-Store
channel on the switcher.
Working With Media-Store
Animations
Media-Store animations are used for things animated
backgrounds, branding "bugs", or media transitions. You
can set up an animation to loop, play automatically when
take on-air, play in reverse, or even play at different
speeds.
You can play an animation manually by selecting the
source button for the Media-Store channel with the
animation you want to play, and pressing
Run
. The knob
changed to
Stop
as the animation is playing.
Keep the following in mind when working with
Media-Store animations:
•
When you load an animation to an off-air Media-Store
channel, or the animation goes off-air with a
transition, the preview shows the cut point (
CutFr
)
for that animation, and not the first frame of the video.
•
You can manually cycle through frames by turning
the
Run
knob while the animation is stopped.
•
Double-pressing the
Run
knob stops playback and
re-cues the animation to the first frame.
•
You can shuttle forwards and backwards through the
animation by turning the positioner clockwise or
anti-clockwise when the animation is stopped. Shuttle
speed is increased and decreased by turning the
positioner more or less in each direction.
•
You can run or stop an animation by pressing the
button on the top of the positioner.
Working With Media-Store Audio
Audio can be added to the playout of a Media-Store
channel either by loading the file directly, or by naming
the audio file the same as the animation or still you want
it to play out with. When you load the still or animation,
the switcher will automatically load the audio file of the
same name.
Keep the following in mind when working with
Media-Store audio:
•
Media-Store audio is only available on the
MultiViewer outputs. The source of the audio is set
by the ancillary source that is selected for the
MultiViewer.
•
In Carbonite Media-Store audio is only available on
the MultiViewer outputs. The source of the audio is
set by the ancillary source that is selected for the
MultiViewer.
•
In Carbonite Black Media-Store audio is only
available on the AES output assigned to the
Media-Store or MediaWipe channel.
•
Audio files must be 20-bit or 24-bit wav files at a
48kHz sample rate.
•
Audio files must be in the same folder and have the
same name as the still or animation they are to be
associated with.
•
An audio file does not need to be of the same length
as the animation it is associated with.
•
A still with audio or audio only have the Auto Play
and Looping attributes. These apply to the audio
playout.
•
The looping time of an animation with audio is the
length of the animation.
•
Media-Store audio is embedded in the ancillary data
of the output video stream. You must have ancillary
data set to pass to include the audio in the output.
•
In Carbonite Media-Store audio is embedded in the
ancillary data of the output video stream. You must
have ancillary data set to pass to include the audio in
the output.
•
A Media-Store channel can be loaded with Audio
only.
Loading Stills or Animations
Stills or animations can be loaded into Media-Store
channels either from USB or the internal cache using the
media number, or by browsing to the file.
Note:
The internal cache is used for sample images only and
cannot be used to store user stills or animations.
Media numbers are 4-digit numbers that are assigned to
stills or animations and allow you to load stills or
animations directly using the pattern buttons. Each media
54
• Media-Store — Carbonite Operation Manual (v13.0)