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•
How a memory is recalled depends on the how the
Memory Attributes are set.
•
Recalling a memory that includes a new Media-Store
image to be loaded from a USB drive may result in
the currently loaded image to be displayed for a few
frames while the new image is loaded.
•
Recalling a memory that includes a source assigned
to a camera also recalls the shot stored in the memory
for that camera if the
CamRcl
memory attribute is
set to
Recall
. There is no delay in the memory recall
so camera movement may be visible while the shot
is recalled.
•
You can exit without recalling a memory register by
pressing any button other than a Wipe Pattern,
dedicated key transition, CUT, AUTO TRANS, or
source button.
•
You can override the video source stored in a memory
by pressing and holding a source button and recalling
the memory (Bus Hold). The held source button
overrides the source that is recalled with the memory
for that bus. The memory is not affected by a Bus
Hold and will recall properly without the Bus Hold.
•
Enabling Memory AI mode changes the way key
elements are recalled. If a key is currently on-air, the
element for that key is recalled in the next available
off-air key. If there is no available off-air keys, the
element is not recalled. All resource sharing is set to
FLOAT mode so that key elements may be recalled
to other keys than originally stored.
To Recall a Memory
Note:
This procedure does not apply to the C3X or C3S.
To recall a memory, you must select which ME,
MiniME
™
, or MultiScreen to recall the memory for, and
then use the mnemonic buttons to select the bank and
register to recall the memory from.
1.
Press and hold
RECALL
and select the source
buttons on the key bus to select the ME or
MultiScreen that you want to recall the memory for.
•
1
— ME
•
3
— MiniME
™
1
•
4
— MiniME
™
2
•
6
— MultiScreen 1
2.
Use the numbers on the mnemonic buttons to select
the bank and register you want to recall the memory
from.
Tip:
The C1 uses pattern buttons to select the bank and
register. For example, press
and then
to select bank
4, register 9.
Tip:
Press the memory number button again to undo the
last recall. This can be turned off from the Personality
menu.
To Recall a Memory on the Effects Memory Area
Note:
This procedure applies to the C2S, C2X, C3S, and C3X
only.
1.
Press
Recall
in the Effects Memory area for the ME
you want to recall the memory to.
2.
Select the recall mode that you want use with the
memory. Toggle the button on (lit) to select the recall
mode, or toggle none of them on to have the memory
recalled as it was stored.
•
PGM
— selects the PGM recall mode
•
MEM AI
— selects the Memory AI recall mode
•
EFF DISS
— selects the Effects Dissolve recall
mode
3.
Press
BANK
.
4.
Press the number for the bank you want to select.
5.
Press the number for the memory register you want
to select.
Tip:
Press the memory number button again to undo the
last recall. This can be turned off from the Personality
menu.
To Recall a Memory on the Global Memory Area
Note:
This procedure applies to the C3S and C3X only.
To recall a memory, you must select which ME to recall
the memory for, and then use the pattern buttons to select
the bank and register to recall the memory from.
1.
Press
RECALL
next to the display.
2.
Select the MEs, MultiScreens, or MiniME
™
s that
you want to recall the memory for.
3.
Use the numbers on the mnemonic buttons to select
the bank and register you want to recall the memory
from.
Tip:
Press the memory number button again to undo the
last recall. This can be turned off from the Personality
menu.
Memory Recall Mode
The Memory Recall mode sets how a memory is recalled.
This includes whether a memory is recalled on-air, or
only on the program bus, or if effects such as Effects
Dissolve or DVE Dissolve are used.
48
• Memory Functions — Carbonite Operation Manual (v13.0)