6
must shoot for at the start of each round – indicated by a
flashing number in the display.
Scoring is as follows:
Single segment = 1 Point
Double segment = 2 Points
Triple segment = 3 Points
Single Bullseye= 4 Points.
When the computer selects players to hit double Bullseye,
the outer bull scores 2 points and the inner Bull scores 4
points. The player with the most points at the end of the
rounds is the winner. Note: you can adjust number of rounds.
GAME 8: BIG SIX
This game allows players to challenge their opponents to hit
the targets of their choice. Similar to the popular basketball
game “HORSE”; however, players must earn the chance of
picking the next target for their opponent by making a hit on
the current target first.
Single 6 is the first target to hit when the game begins.
Before the game starts, players must agree on how many
lives will be used by pressing
SELECT
button. Within the
three throws, player 1 must hit a 6 to “save” their life. After
the current target is hit, the next dart thrown will determine
the opponent’s target. If player 1 fails to hit the current target
within 3 darts, they will lose a life and a chance to determine
the next target for player 2. Player 2 will shoot for the single 6
that player 1 missed – and if it is hit, he can throw for a
segment for the next round. Singles, doubles and triples are
all separate targets for this game.
The object of the game is to force your opponent into losing
lives by selecting tough targets for your opponent to hit such
as “Double Bullseye” or “triple 20” The last player with a life
left is the winner. Note: you can adjust number of lives.
GAME 9: OVERS
The object of this game is to simply score higher (“over”) than
your own previous three dart total score. Before play begins,
players choose the amount of lives to be used by pressing
the SELECT button. When a player fails to score “over “their
previous three-dart total, they will lose one life. When a
player “equals” the previous three dart total, a life will also be
lost. The LED screen on the right will light up once for each
life taken away. The last player with a life remaining is the
winner. Note: you can adjust number of lives.
GAME 10: UNDERS
This game is the opposite of “Overs”. Players must score less
(“Under”) than their own previous three-dart total. The game
begins with 180 (highest total possible) when the player
shoots higher than his or her own previous three-dart total,
they will lose a life. Each dart that hits outside the scoring
area, including bounce outs will be penalized with 60 points
added to your score. This will be added at the end of the
round when the “START/HOLD” button is pressed. The last
player with a life remaining is the winner. Note: you can
adjust number of lives.
GAME 11: COUNT-UP
The object of this game is to be the first player to reach the
specified point total (400, 500 …). Point total is specified
when the game is selected. Each player attempts to score as
many points as possible per round. Doubles and triples count
2 or 3 times the numerical value of each segment. For
example a dart that lands in the triple 20 segment is scored
as 60 points. The cumulative scores for each player will be
displayed in the LED display as the game progresses. Note:
you can adjust total score.
GAME 12: HIGH SCORE
The rules for this competitive game are simple - Rack up the
most points in three rounds (nine darts) to win. Doubles and
triples count as 2x and 3x that segment’s score respectively.
You can adjust number of rounds.
GAME 13: ROUND-THE-CLOCK
Each player attempts to score in each number from 1 through
20 and bullseye
in order.
Each player throws 3 darts per
turn. If a correct number is hit, he/she tries for the next
number in sequence. The first player to reach 20 is the
winner. The display will indicate
which segment you are
shooting for. A player must continue shooting for a segment
until it
is hit. The display will then indicate the next segment
you should shoot for.
There are many difficulty settings
available for this game. Each game has the same rules,
the
differences are detailed as follows:
ROUND-THE-CLOCK 1 - Game starts at segment
number 1
ROUND-THE-CLOCK 5 - Game starts at segment
number 5
ROUND-THE-CLOCK 10 - Game starts at segment
number 10
ROUND-THE-CLOCK 15 - Game starts at segment
number 15
Since this game does not utilize point scoring, the double and
triple rings count as single numbers.
ROUND-THE-CLOCK Double - Player must score a Double
in each segment from 1 through 20 in order.
ROUND-THE-CLOCK Double 5 - Game starts at double
segment 5
ROUND-THE-CLOCK Double 10 - Game starts at double
segment 10
ROUND-THE-CLOCK Double 15 - Game starts at double
segment 15
ROUND-THE-CLOCK Triple - Player must score a Triple in
each segment from 1 through 20 in order.
ROUND-THE-CLOCK Triple 5 - Game starts at triple
segment 5
ROUND-THE-CLOCK Triple 10 - Game starts at triple
segment 10
ROUND-THE-CLOCK Triple 15 - Game starts at triple
segment 15
GAME 14: KILLER
This game will really show who your friends are. The game
can be played with as few as two players, but the excitement
and challenge builds with even more players. To start, each
player must select his number by throwing a dart at the target
area. The LED display will indicate “SEL” at this point. The
number each player gets is his assigned number throughout
the game. No two players can have the same number. Once
each player has a number, the action starts.
Your first objective is to establish yourself as a “Killer” by
hitting the double segment of your number. Once your double
is hit, you are a “Killer” for the rest of the game. Now, your
objective is to “kill” your opponents by hitting their segment
number until all their “lives” are lost. The last player to remain
with lives is declared the winner. It is not uncommon for
players to “team up” and go after the better player to knock
him out of the game. Note: you can adjust number of lives. In
addition, for those who really want a challenge, there are
three additional difficulty settings: Doubles 3 lives, Doubles 5
lives, and Doubles 7 lives. In these games, you can only “Kill”
opponents by scoring doubles in their number segment.
GAME 15: DOUBLE DOWN
Each player starts the game with 40 points. The object is to
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