USO
RESTRITO
Creating and Editing Keyframes
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Here, by way of example, keyframe 2 is taken as the
start point.
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Press the [KF LOOP] button.
This switches the memory recall section to numeric
keypad entry mode.
The alphanumeric display shows the start point
keyframe number.
FM 2 TO
The example shown means “from (keyframe) 2 to...,”
where the end keyframe is to follow.
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Use the numeric keypad to enter the number of the last
keyframe in the loop range (end point).
Here, by way of example, keyframe 5 is the end point.
The total loop count and the number of loops remaining are
displayed in the timeline menu. If the loop count is infinite
(inf), the remaining number is not shown.
If the [REV] button is lit, the loop is played in the reverse
order.
Canceling keyframe loop execution
Press the [REWIND] button.
Changes to the loop range caused by
keyframe insertion/deletion
When a keyframe is inserted or deleted within the loop
range, the loop range also changes. The following are
examples.
Example 1: If keyframe 3 is deleted, the loop end point
moves forward as follows.
FM 2 TO 5
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Press the [ENTR] button to confirm the entry.
The display changes as follows, prompting you to
enter the loop count.
Before
deletion
After
Deletion
COUNT
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Enter the loop count.
To specify a loop count, enter a number in the range 1
to 99.
To specify an endless loop, enter “0” (zero).
Here, by way of example, “15” is entered.
deletion
: Loop range
Example 2: If keyframe 3 is added, the end point keyframe
number moves back.
Before
addition
COUNT 15
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Press the [ENTR] button to confirm the entry.
After
addition
Addition
: Loop range
The start point, end point, and loop count that you have
set are reflected in the Timeline menu. If you enter the
loop count as “0” (endless loop), the count is shown as
“inf” (infinity).
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Press the [EXIT] button.
The [KF LOOP] button lights green.
Example 3: If the keyframe at the end of the loop range
(the end point) is deleted, the keyframe loop settings
are all cleared, as follows. The same occurs if the first
keyframe in the loop range (the start point) is deleted.
Before
deletion
To change the keyframe loop settings
While the [KF LOOP] button is lit green, press it, turning
it orange, and then change the loop range and count using
the same procedure as in
“Creating a new keyframe loop”
After
deletion
Deletion
: Loop range
Executing a keyframe loop
Press the [RUN] button.
The set loop range is executed repeatedly for the set loop
count number of times.
Undoing an Edit Operation
To undo a keyframe insert, modify, delete, or paste
operation immediately after execution, press the [UNDO]
button.